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Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see.
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Welcome To The Divinity: Original Sin Subreddit!
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That way, the cutscene can occur but without the NPC dying.Looking for a Group to play with? Try this thread || Discussion Overview Afterward, they can teleport the family member far enough to not receive lethal damage. If players trigger dialogue prior to the death of member-to-be-killed, they have room to populate the front of the house with crates. However, they can, in fact, save all three family members. As such, players can potentially save only two lives. Even teleporting the member-to-be-killed will only have another Magister execute them when dialogue resumes. According to the script, players only get to persuade the Magister to stop after he kills one family member. In DOS2, minor cutscenes almost always show players consequences to their choices. However, players can use this technical knowledge to their advantage.įor instance, in Act 2, a Magister plans on executing a family of three. Moreover, the script will make him cast the spell but not reach the prisoners as they're too far.Ĭutscenes in all games follow a certain script - even after player choices. As such, players can kill the other enemies first, and then fight the Magister. Additionally, leaving the Magister far away won't add him to the initial battle. However, players can distract the Magister with pre-battle dialogue and alter the environment from there.Īs it turns out, teleporting the prisoners too far from the Magister (or vice versa) makes them unreachable by the Mass Shackles of Pain.
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Ideally, players may heal the prisoners while killing the Magister and their allies. As such, damaging said Magister reflects damage back to the prisoners. After all, the same rules apply to NPCs.įor instance, a battle in Act 2 will have players face against a Magister that uses Mass Shackles of Pain on three prisoners. As such, players should note about other game elements that also hinder them in combat such as distance and cover. One of the most important lessons in DOS2 is that: rules apply to everyone.
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